Skills Descriptions | ||||||||||
* Block: Player may ignore Both Down result * Bone-Head: On Activation, 2+ for normal, on 1 stand still, lose TZ and waste any 1/turn action declared * Diving Catch: May try and catch scatter/deviate that lands in Tackle Zone. +1 to catch Accurate * Diving Tackle: If player you Mark Dodges, declare skill, -2 from their result, you go Prone in the square they left * Dodge: May re-roll failed Dodge, may convert ! Block result to Push * Jump Up: Stand up for free. Jump & Block - Ag +1, Fail remain Prone * Loner (4+): To use a team re-roll, roll (x), on failure RR is wasted * Mighty Blow (+1): May modify Armour or Injury roll by (n). Not Stab or Chainsaw * Pogo Stick: May Leap over any 1 adj square. May ingore Mark penalties at From/to square * Prehensile Tail: Marked player Dodge Jump Leap from TZ, -1 to Ag * Thick Skull: Treat 8 as Stunned, only 9 is a KO; Stunty is Stn 7 KO 8 * Very Long Legs: Jump or Leap penalties reduced by 1 to min -1; +2 to Interfere; ignore Cloud Burster |
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These are short memnonics and not definitive descriptions! |